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//===- IteratedDominanceFrontier.cpp - Compute IDF ------------------------===//
//                     The LLVM Compiler Infrastructure
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
// Compute iterated dominance frontiers using a linear time algorithm.

#include "llvm/Analysis/IteratedDominanceFrontier.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Dominators.h"
#include <queue>

namespace llvm {
template <class NodeTy, bool IsPostDom>
void IDFCalculator<NodeTy, IsPostDom>::calculate(
    SmallVectorImpl<BasicBlock *> &PHIBlocks) {
  // Use a priority queue keyed on dominator tree level so that inserted nodes
  // are handled from the bottom of the dominator tree upwards.
  typedef std::pair<DomTreeNode *, unsigned> DomTreeNodePair;
  typedef std::priority_queue<DomTreeNodePair, SmallVector<DomTreeNodePair, 32>,
                              less_second> IDFPriorityQueue;
  IDFPriorityQueue PQ;

  for (BasicBlock *BB : *DefBlocks) {
    if (DomTreeNode *Node = DT.getNode(BB))
      PQ.push({Node, Node->getLevel()});

  SmallVector<DomTreeNode *, 32> Worklist;
  SmallPtrSet<DomTreeNode *, 32> VisitedPQ;
  SmallPtrSet<DomTreeNode *, 32> VisitedWorklist;

  while (!PQ.empty()) {
    DomTreeNodePair RootPair =;
    DomTreeNode *Root = RootPair.first;
    unsigned RootLevel = RootPair.second;

    // Walk all dominator tree children of Root, inspecting their CFG edges with
    // targets elsewhere on the dominator tree. Only targets whose level is at
    // most Root's level are added to the iterated dominance frontier of the
    // definition set.


    while (!Worklist.empty()) {
      DomTreeNode *Node = Worklist.pop_back_val();
      BasicBlock *BB = Node->getBlock();
      // Succ is the successor in the direction we are calculating IDF, so it is
      // successor for IDF, and predecessor for Reverse IDF.
      for (auto *Succ : children<NodeTy>(BB)) {
        DomTreeNode *SuccNode = DT.getNode(Succ);

        // Quickly skip all CFG edges that are also dominator tree edges instead
        // of catching them below.
        if (SuccNode->getIDom() == Node)

        const unsigned SuccLevel = SuccNode->getLevel();
        if (SuccLevel > RootLevel)

        if (!VisitedPQ.insert(SuccNode).second)

        BasicBlock *SuccBB = SuccNode->getBlock();
        if (useLiveIn && !LiveInBlocks->count(SuccBB))

        if (!DefBlocks->count(SuccBB))
          PQ.push(std::make_pair(SuccNode, SuccLevel));

      for (auto DomChild : *Node) {
        if (VisitedWorklist.insert(DomChild).second)

template class IDFCalculator<BasicBlock *, false>;
template class IDFCalculator<Inverse<BasicBlock *>, true>;