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# rustbuild - Bootstrapping Rust

This is an in-progress README which is targeted at helping to explain how Rust
is bootstrapped and in general some of the technical details of the build

## Using rustbuild

The rustbuild build system has a primary entry point, a top level `` script:

python ./ build

Note that if you're on Unix you should be able to execute the script directly:

./ build

The script accepts commands, flags, and arguments to determine what to do:

* `build` - a general purpose command for compiling code. Alone `build` will
  bootstrap the entire compiler, and otherwise arguments passed indicate what to
  build. For example:

  # build the whole compiler
  ./ build

  # build the stage1 compiler
  ./ build --stage 1

  # build stage0 libstd
  ./ build --stage 0 src/libstd

  # build a particular crate in stage0
  ./ build --stage 0 src/libtest

  If files are dirty that would normally be rebuilt from stage 0, that can be
  overidden using `--keep-stage 0`. Using `--keep-stage n` will skip all steps
  that belong to stage n or earlier:

  # keep old build products for stage 0 and build stage 1
  ./ build --keep-stage 0 --stage 1

* `test` - a command for executing unit tests. Like the `build` command this
  will execute the entire test suite by default, and otherwise it can be used to
  select which test suite is run:

  # run all unit tests
  ./ test

  # execute the run-pass test suite
  ./ test src/test/run-pass

  # execute only some tests in the run-pass test suite
  ./ test src/test/run-pass --test-args substring-of-test-name

  # execute tests in the standard library in stage0
  ./ test --stage 0 src/libstd

  # execute all doc tests
  ./ test src/doc

* `doc` - a command for building documentation. Like above can take arguments
  for what to document.

## Configuring rustbuild

There are currently two primary methods for configuring the rustbuild build
system. First, the `./configure` options serialized in `` will be
parsed and read. That is, if any `./configure` options are passed, they'll be
handled naturally.

Next, rustbuild offers a TOML-based configuration system with a `config.toml`
file in the same location as ``. An example of this configuration can
be found at `src/bootstrap/config.toml.example`, and the configuration file
can also be passed as `--config path/to/config.toml` if the build system is
being invoked manually (via the python script).

Finally, rustbuild makes use of the [gcc-rs crate] which has [its own
method][env-vars] of configuring C compilers and C flags via environment

[gcc-rs crate]:

## Build stages

The rustbuild build system goes through a few phases to actually build the
compiler. What actually happens when you invoke rustbuild is:

1. The entry point script, `` is run. This script is
   responsible for downloading the stage0 compiler/Cargo binaries, and it then
   compiles the build system itself (this folder). Finally, it then invokes the
   actual `bootstrap` binary build system.
2. In Rust, `bootstrap` will slurp up all configuration, perform a number of
   sanity checks (compilers exist for example), and then start building the
   stage0 artifacts.
3. The stage0 `cargo` downloaded earlier is used to build the standard library
   and the compiler, and then these binaries are then copied to the `stage1`
   directory. That compiler is then used to generate the stage1 artifacts which
   are then copied to the stage2 directory, and then finally the stage2
   artifacts are generated using that compiler.

The goal of each stage is to (a) leverage Cargo as much as possible and failing
that (b) leverage Rust as much as possible!

## Incremental builds

You can configure rustbuild to use incremental compilation. Because
incremental is new and evolving rapidly, if you want to use it, it is
recommended that you replace the snapshot with a locally installed
nightly build of rustc. You will want to keep this up to date.

To follow this course of action, first thing you will want to do is to
install a nightly, presumably using `rustup`. You will then want to
configure your directory to use this build, like so:

# configure to use local rust instead of downloding a beta.
# `--local-rust-root` is optional here. If elided, we will
# use whatever rustc we find on your PATH.
> configure --enable-rustbuild --local-rust-root=~/.cargo/ --enable-local-rebuild

After that, you can use the `--incremental` flag to actually do
incremental builds:

> ../ build --incremental

The `--incremental` flag will store incremental compilation artifacts
in `build/<host>/stage0-incremental`. Note that we only use incremental
compilation for the stage0 -> stage1 compilation -- this is because
the stage1 compiler is changing, and we don't try to cache and reuse
incremental artifacts across different versions of the compiler. For
this reason, `--incremental` defaults to `--stage 1` (though you can
manually select a higher stage, if you prefer).

You can always drop the `--incremental` to build as normal (but you
will still be using the local nightly as your bootstrap).

## Directory Layout

This build system houses all output under the `build` directory, which looks
like this:

# Root folder of all output. Everything is scoped underneath here

  # Location where the stage0 compiler downloads are all cached. This directory
  # only contains the tarballs themselves as they're extracted elsewhere.

  # Output directory for building this build system itself. The stage0
  # cargo/rustc are used to build the build system into this location.

  # Output of the dist-related steps like dist-std, dist-rustc, and dist-docs

  # Temporary directory used for various input/output as part of various stages

  # Each remaining directory is scoped by the "host" triple of compilation at
  # hand.

    # The build artifacts for the `compiler-rt` library for the target this
    # folder is under. The exact layout here will likely depend on the platform,
    # and this is also built with CMake so the build system is also likely
    # different.

    # Output folder for LLVM if it is compiled for this target

      # build folder (e.g. the platform-specific build system). Like with
      # compiler-rt this is compiled with CMake

      # Installation of LLVM. Note that we run the equivalent of 'make install'
      # for LLVM to setup these folders.

    # Output folder for all documentation of this target. This is what's filled
    # in whenever the `doc` step is run.

    # Output for all compiletest-based test suites

    # Location where the stage0 Cargo and Rust compiler are unpacked. This
    # directory is purely an extracted and overlaid tarball of these two (done
    # by the bootstrapy python script). In theory the build system does not
    # modify anything under this directory afterwards.

    # These to build directories are the cargo output directories for builds of
    # the standard library and compiler, respectively. Internally these may also
    # have other target directories, which represent artifacts being compiled
    # from the host to the specified target.
    # Essentially, each of these directories is filled in by one `cargo`
    # invocation. The build system instruments calling Cargo in the right order
    # with the right variables to ensure these are filled in correctly.

    # This is a special case of the above directories, **not** filled in via
    # Cargo but rather the build system itself. The stage0 compiler already has
    # a set of target libraries for its own host triple (in its own sysroot)
    # inside of stage0/. When we run the stage0 compiler to bootstrap more
    # things, however, we don't want to use any of these libraries (as those are
    # the ones that we're building). So essentially, when the stage1 compiler is
    # being compiled (e.g. after libstd has been built), *this* is used as the
    # sysroot for the stage0 compiler being run.
    # Basically this directory is just a temporary artifact use to configure the
    # stage0 compiler to ensure that the libstd we just built is used to
    # compile the stage1 compiler.

    # These output directories are intended to be standalone working
    # implementations of the compiler (corresponding to each stage). The build
    # system will link (using hard links) output from stageN-{std,rustc} into
    # each of these directories.
    # In theory there is no extra build output in these directories.

## Cargo projects

The current build is unfortunately not quite as simple as `cargo build` in a
directory, but rather the compiler is split into three different Cargo projects:

* `src/libstd` - the standard library
* `src/libtest` - testing support, depends on libstd
* `src/rustc` - the actual compiler itself

Each "project" has a corresponding Cargo.lock file with all dependencies, and
this means that building the compiler involves running Cargo three times. The
structure here serves two goals:

1. Facilitating dependencies coming from These dependencies don't
   depend on `std`, so libstd is a separate project compiled ahead of time
   before the actual compiler builds.
2. Splitting "host artifacts" from "target artifacts". That is, when building
   code for an arbitrary target you don't need the entire compiler, but you'll
   end up needing libraries like libtest that depend on std but also want to use dependencies. Hence, libtest is split out as its own project that
   is sequenced after `std` but before `rustc`. This project is built for all

There is some loss in build parallelism here because libtest can be compiled in
parallel with a number of rustc artifacts, but in theory the loss isn't too bad!

## Build tools

We've actually got quite a few tools that we use in the compiler's build system
and for testing. To organize these, each tool is a project in `src/tools` with a
corresponding `Cargo.toml`. All tools are compiled with Cargo (currently having
independent `Cargo.lock` files) and do not currently explicitly depend on the
compiler or standard library. Compiling each tool is sequenced after the
appropriate libstd/libtest/librustc compile above.

## Extending rustbuild

So you'd like to add a feature to the rustbuild build system or just fix a bug.
Great! One of the major motivational factors for moving away from `make` is that
Rust is in theory much easier to read, modify, and write. If you find anything
excessively confusing, please open an issue on this and we'll try to get it
documented or simplified pronto.

First up, you'll probably want to read over the documentation above as that'll
give you a high level overview of what rustbuild is doing. You also probably
want to play around a bit yourself by just getting it up and running before you
dive too much into the actual build system itself.

After that, each module in rustbuild should have enough documentation to keep
you up and running. Some general areas that you may be interested in modifying

* Adding a new build tool? Take a look at `bootstrap/` for examples of
  other tools.
* Adding a new compiler crate? Look no further! Adding crates can be done by
  adding a new directory with `Cargo.toml` followed by configuring all
  `Cargo.toml` files accordingly.
* Adding a new dependency from We're still working on that, so hold
  off on that for now.
* Adding a new configuration option? Take a look at `bootstrap/` or
  perhaps `bootstrap/` and then modify the build elsewhere to read that
* Adding a sanity check? Take a look at `bootstrap/`.

If you have any questions feel free to reach out on `#rust-internals` on IRC or
open an issue in the bug tracker!