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Artifact e3669466d9fbca51bbf5042cca0e306424fa9419:

Copyright 1999, 2000, 2001 Free Software Foundation, Inc.

This file is part of the GNU MP Library.

The GNU MP Library is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or (at your
option) any later version.

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WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
License for more details.

You should have received a copy of the GNU Lesser General Public License
along with the GNU MP Library; see the file COPYING.LIB.  If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.

PPC630 (aka Power3) pipeline information:

Decoding is 4-way and issue is 8-way with some out-of-order capability.
Branches are handled separately, and are not part of the 4-way issue limit.

Functional units:
LS1  - ld/st unit 1
LS2  - ld/st unit 2
FXU1 - integer unit 1, handles any simple integer instruction
FXU2 - integer unit 2, handles any simple integer instruction
FXU3 - integer unit 3, handles integer multiply and divide
FPU1 - floating-point unit 1
FPU2 - floating-point unit 2

Memory:		  Any two memory operations can issue, but memory subsystem
		  can sustain just one store per cycle.  No need for data
		  prefetch; the hardware has very sophisticated prefetch logic.
Simple integer:	  2 operations (such as add, rl*)
Integer multiply: 1 operation every 9th cycle worst case; exact timing depends
		  on 2nd operand most significant bit position (10 bits per
		  cycle).  Multiply unit is not pipelined, only one multiply
		  operation in progress is allowed.
Integer divide:	  ?
Floating-point:	  Any plain 2 arithmetic instructions (such as fmul, fadd, fmadd)
		  Latency = 4.
Floating-point divide:
Floating-point square root:

Best possible times for the main loops:
shift:	      1.5 cycles limited by integer unit contention.
	      With 63 special loops, one for each shift count, we could
	      reduce the needed integer instructions to 2, which would
	      reduce the best possible time to 1 cycle.
add/sub:      1.5 cycles, limited by ld/st unit contention.
mul:	      18 cycles (average) unless floating-point operations are used,
	      but that would only help for multiplies of perhaps 10 and more
addmul/submul:Same situation as for mul.


*mul_1: Handling one limb using mulld/mulhdu and two limbs using
floating-point operations should give a performance of about 20 cycles
for 3 limbs, or 7 cycles/limb.

We should probably split the single-limb operand in 32-bit chunks, and
the multi-limb operand in 16-bit chunks, allowing us to accumulate
well in fp registers.

Problem is to get 32-bit or 16-bit words to the fp registers.  Only
64-bit fp memops copies bits without fiddling with them.  We might
therefore need to load to integer registers with zero extension, store
as 64 bits into temp space, and then load to fp regs.  Alternatively,
load directly to fp space and add well-chosen constants to get
cancelation.  (Other part after given by subsequent subtraction.)

Possible code mix for load-via-intregs variant: